RULESET:
S1 Super Smash Bros for WiiU
1. General Rules:
1.1. Match Settings
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Game Settings: 2 Stocks, 6 Minute Time Limit for Singles.
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Items are disabled.
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Custom fighters are set to off
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All DLC characters are legal
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You may not choose any stage you have won on during a set, unless agreed by both players.
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Stage bans do not carry over throughout a set.
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If a match ends with the use of a character’s self-destruct move, the player on the victory screen wins the match. If the result is a sudden death, the initiator of the self-destruct move wins.
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If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.
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1.2. Stage List:
• Battlefield
• Final Destination
• Smashville
• Ω Palutena’s Temple
• Ω Wily’s Castle
• Dreamland
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**Omega stages are treated the same as Final Destination. If one is banned, the other is also banned. May not be used instead of Final Destination in game 1 of a set unless agreed to.
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2. Additional Rules:
​2.1 Miscellaneous:
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Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not under any circumstance delay the tournament process. In the event of a disagreement, house rules stand.
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Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
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Round Robin Ties are determined by Toornament tie-breaker rules.
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Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
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2.2 Matches proceed as follows:
1. Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
2. Players play a best of 1 game of Rock-Paper-Scissors or flip a coin. Winner chooses between whether they would like to stage strike first or second.
3. Players take turns removing stages from stage list above based upon the results of the previous rule. The first player to strike removes one stage from the list, the second player removes another stage, and then the first player chooses from the remaining two stages.
4. The players play the first match of the set.
5. The winning player of the preceding match may choose to change characters, but must pick before the losing player.
6. Winning player of the preceding match bans one stage from the list of stages.
7. The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they’ve already won on during this set, unless both players agree.
8. The next match is played.
9. Repeat Steps 5 through 8 for all subsequent matches until the set is complete.
If both players agree on a stage, they may skip the stage striking process. Additionally, players may propose to play on a stage not listed above. As long as both players agree, this is allowed.
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