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Official Ruleset:

Halo: Reach

Information
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MLG Team Slayer v7    
  • Score to Win: 50   

  • Teams: Enabled   

  • Time Limit: 15 Minutes   

     

MLG 5 CTF v7    
  • Score to Win: 5   

  • Flag Return Time: 3 Seconds   

  • Flag Reset Time: 15 Seconds   

  • Flag Carrier Cooldown: Disabled   

  • Time Limit: 30 Minutes   

  • Sudden Death: 2 Minutes   

  • Respawn Time: 10 Seconds   

  • Flag Carrier Traits, Damage Modifier: 75%   

     

MLG Sanc CTF v7    
  • Flag Return Time: Never   

  • Flag Reset Time: 15 Seconds   

  • Flag at Home: No   

  • Flag Carrier Cooldown: Disabled   

  • Time Limit: 30 Minutes   

  • Sudden Death: 2 Minutes   

  • Respawn Time: 10 Seconds   

  • Flag Carrier Traits, Damage Modifier: 75%   

     

MLG Pit CTF v7    
  • Score to Win: 5   

  • Flag Return Time: Never   

  • Flag Reset Time: 15 Seconds   

  • Flag at Home: No   

  • Flag Carrier Cooldown: Disabled   

  • Custom Powerup Traits, Duration: 30 Seconds   

  • Custom Powerup Traits, Damage Resistance: 200%   

  • Custom Powerup Traits, Shield Recharge Rate: 50% (Slower)   

  • Custom Powerup Traits, Player Speed: Unchanged   

  • Custom Powerup Traits, Forced Color: White   

  • Time Limit: 30 Minutes   

  • Sudden Death: 2 Minutes   

  • Respawn Time: 10 Seconds   

  • Flag Carrier Traits, Damage Modifier: 75%   

     

MLG KoTH v7    

Score to Win: 250   

Teams: Enabled   

Hill Movement Time: 2 Minutes   

Style: Crazy King   

Time Limit: 15 Minutes   

Respawn Time: 10 Seconds   

Hill Traits, Equipment Usage: Unchanged   

     

MLG FFA v7    

Score to Win: Unlimited   

Teams: Disabled   

Time Limit: 15 Minutes   

 

Changelog from v6 to v7:

Game Types


1. Capture the Flag – Countdown
2. Capture the Flag – The Pit
3. Capture the Flag – Sanctuary
4. Capture the Flag – Zealot
5. King of the Hill – Battle Canyon
6. King of the Hill – Nexus
7. Team Slayer – Battle Canyon
8. Team Slayer – Countdown
9. Team Slayer – Penance
10. Team Slayer – Sanctuary
11. Team Slayer – Zealot

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Changelog

Game Types

• Oasis King of the Hill removed
• Oasis Team Slayer removed
• The Pit Team Slayer removed
• Battle Canyon King of the Hill added
• Battle Canyon Team Slayer added
• Penance Team Slayer added

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Settings

• Zero Bloom
• No Sprint
• Melee Damage – 100%
• Run Speed – 120%
• Needle Rifle Loadout disabled

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All Maps

• Pistols removed
• Evade removed

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Battle Canyon

• Snipers spawn on each base’s ridge inside the Sniper’s nest
• Rocket Launcher bottom middle
• Side caves opened
• Plasma Pistol spawns behind each base next to teleport

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Penance

• Lift added bottom Red to top Red
• Lift added bottom Shotgun room to top Shotgun room
• Rockets spawn beside waterfall
• Camo spawns at default Rocket Spawn
• Jet Pack spawns at default OS spawn
• Grenade Launcher spawns above red side teleporter
• Shotgun spawns at default location

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Countdown

• CTF and TS now have same weapon layout
• Sandbags added at back stairs to allow jump from stairs to healthpack spawn without sprint
• Camo replaces Overshield

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Nexus

• Jump added in front of base to 2nd level

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Zealot FFA

• Grenade Launcher added top center with 1 minute respawn (3 shots)

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Admins
  • All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees (TOR-UGL-Admins@ubisoft.com).

  • All decisions are final.

  • Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

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All rules are subject to change.

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