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Official Ruleset:

Halo: Reach

Information

 

     

 
 
 
MLG Team Slayer v7    
  • Score to Win: 50   

  • Teams: Enabled   

  • Time Limit: 15 Minutes   

     

MLG 5 CTF v7    
  • Score to Win: 5   

  • Flag Return Time: 3 Seconds   

  • Flag Reset Time: 15 Seconds   

  • Flag Carrier Cooldown: Disabled   

  • Time Limit: 30 Minutes   

  • Sudden Death: 2 Minutes   

  • Respawn Time: 10 Seconds   

  • Flag Carrier Traits, Damage Modifier: 75%   

     

MLG Sanc CTF v7    
  • Flag Return Time: Never   

  • Flag Reset Time: 15 Seconds   

  • Flag at Home: No   

  • Flag Carrier Cooldown: Disabled   

  • Time Limit: 30 Minutes   

  • Sudden Death: 2 Minutes   

  • Respawn Time: 10 Seconds   

  • Flag Carrier Traits, Damage Modifier: 75%   

     

MLG Pit CTF v7    
  • Score to Win: 5   

  • Flag Return Time: Never   

  • Flag Reset Time: 15 Seconds   

  • Flag at Home: No   

  • Flag Carrier Cooldown: Disabled   

  • Custom Powerup Traits, Duration: 30 Seconds   

  • Custom Powerup Traits, Damage Resistance: 200%   

  • Custom Powerup Traits, Shield Recharge Rate: 50% (Slower)   

  • Custom Powerup Traits, Player Speed: Unchanged   

  • Custom Powerup Traits, Forced Color: White   

  • Time Limit: 30 Minutes   

  • Sudden Death: 2 Minutes   

  • Respawn Time: 10 Seconds   

  • Flag Carrier Traits, Damage Modifier: 75%   

     

MLG KoTH v7    

Score to Win: 250   

Teams: Enabled   

Hill Movement Time: 2 Minutes   

Style: Crazy King   

Time Limit: 15 Minutes   

Respawn Time: 10 Seconds   

Hill Traits, Equipment Usage: Unchanged   

     

MLG FFA v7    

Score to Win: Unlimited   

Teams: Disabled   

Time Limit: 15 Minutes   

 

Changelog from v6 to v7:

Game Types


1. Capture the Flag – Countdown
2. Capture the Flag – The Pit
3. Capture the Flag – Sanctuary
4. Capture the Flag – Zealot
5. King of the Hill – Battle Canyon
6. King of the Hill – Nexus
7. Team Slayer – Battle Canyon
8. Team Slayer – Countdown
9. Team Slayer – Penance
10. Team Slayer – Sanctuary
11. Team Slayer – Zealot

Changelog

Game Types

• Oasis King of the Hill removed
• Oasis Team Slayer removed
• The Pit Team Slayer removed
• Battle Canyon King of the Hill added
• Battle Canyon Team Slayer added
• Penance Team Slayer added

Settings

• Zero Bloom
• No Sprint
• Melee Damage – 100%
• Run Speed – 120%
• Needle Rifle Loadout disabled

All Maps

• Pistols removed
• Evade removed

Battle Canyon

• Snipers spawn on each base’s ridge inside the Sniper’s nest
• Rocket Launcher bottom middle
• Side caves opened
• Plasma Pistol spawns behind each base next to teleport

Penance

• Lift added bottom Red to top Red
• Lift added bottom Shotgun room to top Shotgun room
• Rockets spawn beside waterfall
• Camo spawns at default Rocket Spawn
• Jet Pack spawns at default OS spawn
• Grenade Launcher spawns above red side teleporter
• Shotgun spawns at default location

Countdown

• CTF and TS now have same weapon layout
• Sandbags added at back stairs to allow jump from stairs to healthpack spawn without sprint
• Camo replaces Overshield

Nexus

• Jump added in front of base to 2nd level

Zealot FFA

• Grenade Launcher added top center with 1 minute respawn (3 shots)

Admins
  • All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees (TOR-UGL-Admins@ubisoft.com).

  • All decisions are final.

  • Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

All rules are subject to change.

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