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Official Ruleset:

Overwatch

Information and Registration

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Player Eligibility
  • To participate in this competition, your team registration must have been accepted before October 4th, 2019 on Toornament. Any player or team that wasn’t registered before the due date may be refused to participate.

  • All players participating in UGL’s Overwatch competition must submit their Ubisoft email address and Overwatch BattleTag (Americas) before the start of the tournament.

  • If you’re looking for a team, you can submit your application here.

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Roster & Player Limitations
  • A team’s roster must consist of 6 players minimum, and 7 players maximum.

  • The seventh player is considered a “substitute”, as all matches will be 6v6.

  • Substitutes cannot play on a map that has already begun; you may swap players between maps.

  • All players on a team must be registered on Toornament; only registered players can play for their teams.

  • Players and teams must compete under their registered BattleTags.

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Match Scheduling
  • Once the competition starts, expect to have approx. 1 match per week.

  • All matches should by played outside of work hours.

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Tournament Structure
  • The tournament structure is round-robin.

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Match Results
  • All results must be given to the admins by the following Monday, at 12:00PM.

  • The results email should be sent to TOR-UGL-Admins@ubisoft.com with the other players included in the thread.

  • This email should contain: the match score, the map(s) played, and screenshots of the results (1 screenshot for each map).

  • The match score should be recorded in the following format: WINNING TEAM NAME wins-loss-ties (e.g. if Bones Malone won 2 maps, lost 1 map, and tied 1 map, the score would be presented as Bones Malone 2-1-1)

  • Match media should be named clearly based on what it is.

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Maps, Heroes, etc. â€‹

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Match Structure
  • Each match will consist of four competitive maps.

  • All four maps will be played, regardless of the outcome of the first three maps.

  • In the event of a draw on any given map, neither team will be rewarded a win.

  • The win/loss differential of each match will count toward the end-of-season rankings of teams in the event of ties. â€‹
     

Map Order
  • ​​1st map: Control (e.g. Lijiang Tower/Oasis)

  • 2nd map: Escort (e.g. Dorado/Junkertown)

  • 3rd map: Assault (e.g. Hanamura/Volskaya)

  • 4th map: Hybrid (e.g. Eichenwalde/King’s Row)

    • ​In the event that neither team has won more maps than the other at the conclusion of the fourth map (e.g. a 2-2 tie or 1-1-2 tie), a tiebreaker will be played on a Control map.

  • 5th map: Lijang Tower (if Lijang Tower has already been played in the match, the 5th map will be Nepal).

    • ​This tiebreaker map will not count towards a team's map W-L-T score.
    • If submitting a match score when a tiebreaker has been used, be sure to submit the map score without the tiebreaker map included in the score. Simply include the information that a tiebreaker was used. (e.g. Bones Malone 2-2, Bones Malone won the tiebreaker map).​

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Map Banning
  1. A coin flip determines which team picks first.

  2. [Coin flip winner] bans one map from the map pool.

  3. [Coin flip loser] bans two maps from the map pool.

  4. [Coin flip winner] bans one map from the map pool.

  5. [Coin flip winner] picks the first map.

  6. All other maps are selected by the loser of the previously played map.

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Map Pool
  • All maps that are available in competitive matches.

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Hero Pool
  • All heroes that are available in competitive matches.

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Custom Game Settings

Preset: Competitive​
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Map Settings
  • Map rotation: After a game

  • Return to lobby: After a game

Disable all maps except for the map that is to be played.

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Team Settings
  • Team balancing: Off

  • Swap teams after match: Yes

  • Max players per team: 6

  • Max spectators: 0 (unless otherwise specified)

  • Killcam: Off

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Game Settings
  • Hero limit: 1 per team

  • Limit roles: Off​​

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Disclaimers â€‹â€‹â€‹

 
Spectators
  • Spectators are banned entirely, unless they are official UGL representatives.

  • Official representatives will reach out to both teams, before the match starts, to let them know that they will be spectating.

  • Under no conditions are teams allowed to play with referees other than UGL referees.

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Streaming
  • There is a possibility that the UGL team will be streaming matches from the tournament.

  • By default, participating in the UGL competition means that you are accepting your match, player name, and team name to be visible online.

  • If you do not want to be streamed and visible online, you need to specify this by writing an email to the admin team (TOR-UGL-Admins@ubisoft.com).

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Game Version
  • All players must have the newest version of the game installed before each match.

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Technical Issues & Quitting
  • Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues, and matches will be played nevertheless.

  • If a player gets kicked out due to inactivity or internet connection issue, the game goes on (kicked out players have a chance to rejoin a match during a limited time).

  • If one team voluntarily leaves a game before two minutes and the entire match gets cancelled, the other team automatically wins the round.

  • Make sure to watch out for Blizzard updates or unexpected downtimes before you play your matches. In the case of an unexpected downtime, the match may be re-scheduled with the approval of the admin team (TOR-UGL-Admins@ubisoft.com).

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No-Shows
  • Failure to show up for an official scheduled match (after 15 min) will result in a warning and an automatic loss.

  • It is the responsibility of the attending team to send an e-mail to the admins (TOR-UGL-Admins@ubisoft.comand the opponent (in cc) to explain the situation.

  • After 3 no-shows, a team will be disqualified from the competition.

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Forfeit
  • Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.

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Disqualification & Cheating
  • To keep tournaments as efficient and fair as possible, the UGL admin team reserves the right to disqualify teams.

  • Players may not use 3rd party add-ons that can allow cheating, exploiting, or playing with any kind of additional advantage.

  • Any team found to be cheating or using a known exploit will be removed from the event and barred from any future events.

  • If you think your opponent is cheating, send an email to the admin team (TOR-UGL-Admins@ubisoft.com) and if you can, record a video or take a screenshot. The admins will review the concerns and take appropriate actions if required.

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Admins
  • All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees (TOR-UGL-Admins@ubisoft.com).

  • All decisions are final.

  • Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

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All rules are subject to change.

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