RULESET:
Overwatch 3v3 Lockout Elimination
Player Eligibility
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To participate in this competition, your team registration must have been accepted before March 2nd, 2019 on Toornament. Any player or team that wasn’t registered before the due date may be refused to participate.
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All players participating in UGL’s Overwatch competition must submit their Ubisoft email and Overwatch BattleTag (Americas) before the start of the tournament.
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If you’re looking for a team, you can submit your application here.
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Roster & Player Limitations
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A team’s roster must consist of 3 players minimum, and 4 players maximum.
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The fourth player is considered a “substitute”, as all matches will be 3v3.
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Substitutes cannot play on a map that has already begun; you may swap players between maps.
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All players on a team must be registered on Toornament; only registered players can play for their teams.
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Playing with different players and/or illegal ringers will result in punishment.
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Players and teams must compete under their registered BattleTags.
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All roster changes must be made prior to the start of the tournament.
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Match Scheduling
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Once the competition starts, expect to have 1 match per week.
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Each week, we will send a schedule of that week’s matches to the players. This schedule is the official schedule.
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All matches should by played outside of work hours.
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Tournament Structure
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The tournament structure is double elimination.
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Matches are best of 3 (with each game being first to 3).
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Winner’s Finals, Loser’s Finals, and Grand Finals are best of 5 (with each game being first to 3).
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Custom Game Settings
Preset: 3v3 Lockout Elimination
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Map Settings
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Map rotation: After a game
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Return to lobby: After a game
Disable all maps except for the map that is to be played.
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Team Settings
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Team balancing: Off
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Swap teams after match: Yes
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Max players per team: 3
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Max spectators: 0 (unless otherwise specified)
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Game Settings
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Hero limit: 1 per team
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Limit roles: Off
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Restrict previously used heroes: After round won
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Score to win: 3
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Hero Pool
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All heroes are available unless otherwise specified.
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Map Pool
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Ayutthaya
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Ecopoint: Antarctica
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Castillo
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Black Forest
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Necropolis
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Map Selection
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A coin flip determines which team picks first.
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[Coin flip winner] bans a map from the map pool.
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[Coin flip loser] bans a map from the map pool.
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[Coin flip winner] picks the first map.
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[Coin flip loser] picks the second map.
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The third map (if needed) is the remaining map in the pool that hasn’t been banned or played yet.
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Results
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All results must be given to the admins by the following Monday, at 12:00PM.
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The results email should be sent to TOR-UGL-Admins@ubisoft.com with the other players included in the thread.
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This email should contain: the name of the winning team, the final score (e.g. [2-1], the map(s) played, and screenshots of the results (1 screenshot for each round).
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Match media should be named clearly based on what it is.
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Spectators
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Spectators are banned entirely, unless they are official UGL streamers.
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Official streamers will reach out to both teams, before the match starts, to let them know that they will be spectating.
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Under no conditions are teams allowed to play with referees other than UGL referees.
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Streaming Disclaimer
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There is a possibility that UGL team will be streaming matches from the tournament.
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By default, participating in the UGL competition means that you are accepting your match, player name, and team name to be visible online.
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If you do not want to be streamed and visible online, you need to specify this by writing an email to the admin team (TOR-UGL-Admins@ubisoft.com).
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Game Version
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All players must have the newest version of the game installed before each match.
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Technical Issues & Quitting
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Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues, and matches will be played nevertheless.
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If a player gets kicked out due to inactivity or internet connection issue, the game goes on (kicked out players have a chance to rejoin a match during a limited time).
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If one team voluntarily leaves a game before two minutes and the entire match gets cancelled, the other team automatically wins the round.
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Make sure to watch out for Blizzard updates or unexpected downtimes before you play your matches. In the case of an unexpected downtime, the match may be re-scheduled with the approval of the admin team (TOR-UGL-Admins@ubisoft.com).
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No-Shows
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Failure to show up for an official scheduled match (after 15 min) will result in a warning and an automatic loss.
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It is the responsibility of the attending team to send an e-mail to the admins (TOR-UGL-Admins@ubisoft.com) and the opponent (in cc) to explain the situation.
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After 3 no-shows, a team will be disqualified from the competition.
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Forfeit
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Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.
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Disqualification & Cheating
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To keep tournaments as efficient and fair as possible, the UGL admin team reserves the right to disqualify teams.
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Players may not use 3rd party add-ons that can allow cheating, exploiting, or playing with any kind of additional advantage.
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Any team found to be cheating or using a known exploit will be removed from the event and barred from any future events.
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If you think your opponent is cheating, send an email to the admin team (TOR-UGL-Admins@ubisoft.com) and if you can, record a video or take a screenshot. The admins will review the concerns and take appropriate actions if required.
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Admins
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All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees (TOR-UGL-Admins@ubisoft.com).
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All decisions are final.
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Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
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All rules are subject to change.